Here's a quick trick: you don't need Fusion's 3D engine to get stereo 3D. You can manage it with an instanced pair of 2D tools - so long as they do 3D rotation :-) All you need to do is produce two slightly-different viewpoints, and combine them. It can be faster to render, too.
Showing posts with label 3D LUTs. Show all posts
Showing posts with label 3D LUTs. Show all posts
Friday, September 3, 2010
Wednesday, March 17, 2010
Easier 3D LUTs
I got some feedback from the boss about creating 3D LUTs, as described earlier: "too many steps". So I wrote a script to help out, and in a burst of imagination I called it "Create3DLUT". Thanks to the magic of automation, you can now create your 3D LUTs more easily:
- Set up a chain of colour correction tools on the flow.
- Select them all, and run the Create3DLUT script from the comp's Scripts menu.
Thursday, March 4, 2010
Creating 3D LUTs
As of, erm, 5.2? Fusion has supported 3D LUTs, in the image view and on the flow, natively (I think Rising Sun had a plugin for that before then). These go beyond ordinary (1D) LUTs and allow you to do more than simply adjust colour intensities, but to map colours to completely different colours, like making the image sepia, or changing all the chartreuse pixels in your image to a sort of pinky-russet.
In fact, pretty much any non-spatial colour correction can be done with a single 3D LUT, limited only by the range and accuracy of the LUT. They're fast too, at least when accelerated by modern GPU hardware. The catch; you had to find your own 3D LUT files, somewhere.
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