Showing posts with label Fusion. Show all posts
Showing posts with label Fusion. Show all posts

Friday, November 19, 2010

Heads up (Updated: Almost here!)

New build of Fusion is coming. Fair number of bugfixes in it.

Updated (16th Dec): Coming real soon now! There's a lot of bugfixes, but there's a few new features as well:
  • Fullscreen DirectX viewer (supports 3D Vision stereo, no Quadro needed!)
  • View mirroring (copies the main display view to an external view, like the new DX view)
  • Pick channels directly from 3D view (includes color, position, Z, UV, and rotation from normals)
  • Disk caching on mask tools
  • Huge 10x speed improvement in the Probe tool! :-)
  • Double-precision support in OpenCL
  • Improvements to polyline rendering, point cut/paste etc
  • and more...

Friday, September 3, 2010

3D Stereo with a 2D tool

Here's a quick trick: you don't need Fusion's 3D engine to get stereo 3D. You can manage it with an instanced pair of 2D tools - so long as they do 3D rotation :-) All you need to do is produce two slightly-different viewpoints, and combine them. It can be faster to render, too.