Thursday, July 29, 2010

OpenCL fuse manual

Hm, been a while since the last post, hasn't it? Fate of most blogs I guess. Not entirely uneventful, what with Fusion 6.1 being released & all. Now that that's out of the way, I can divert a little mental energy elsewhere.

This is just a heads-up that I've posted an updated OpenCL fuse reference manual over on VFXpedia, so you've officially run out of excuses (except for the guy over there with last year's ATi card, you're off the hook). There are some example OpenCL fuses included with Fusion 6.1, and a quick walkthrough (could use a little revising) also on VFXpedia. I'm curious to see what people come up with, now that fuses can be even faster than built-in tools!

Next up, I'll show you how to do stereo 3D titles - without using the 3D engine (cue audience gasps). Also, should I be announcing things like the Build 667 point release here too, in case someone actually notices it here first? Anyone? Bueller? <FX: crickets>

Monday, May 3, 2010

Die 24fps, die!

No, that's not German, I'm just tired of the fascination the industry has with 1920s technology. What is it about blurry, shuddering cinema that's so consistently attractive?

Wednesday, April 7, 2010

Teasers

I was going to throw up a few artfully-revealing screenshots of Fusion 6.1, to give people something to talk about, but now it looks like I won't have to. With NAB fast approaching, Marketing is going to take all the fun out of things, real soon now it seems.

Thursday, April 1, 2010

Stereoscopic developments

So, we've been watching the enthusiasm Hollywood has with stereoscopic video, and pondering ways to take it further. We think we've hit upon a big one: stereoscopic audio.

Adapting existing visual stereoscopy techniques has proved quite fruitful, and neatly avoids the extra expense and inconvenience of requiring more than one speaker. Here are a few approaches we've experimented with:

Monday, March 29, 2010

Grain's Anatomy

Film grain has complex characteristics, both in spatial structure and in value/intensity. Many understand the basic principle behind how film works (in simple terms, light sensitive crystals - or grains - causing variations in density depending on the amount of exposure to light), and therefore why grain exists and why it tends to have the shape it does (lots of overlapping crystals/grains). What isn't immediately obvious to many is how the intensity of the grain is influenced by the nature of film.

Monday, March 22, 2010

A lot of guys ignore the laugh

And that's about standards.

I mean, if youre gonna get into the Evil League of Evil, you have to have a memorable laugh.

Thursday, March 18, 2010

Loading a clipboard bitmap into Fusion

Just a quicky, since it's something I've often wanted, and the subject came up on fusion-l recently - a console util to copy a bitmap on the system clipboard to a file, and a simple fuse to load it back into Fusion.

Download here.